This world is alien to you, this world in this room. You may have been to earth before, so you might have other experiences on this planet, but the objects in this room are completely new. You have been sent here from another place to investigate. The main way you investigate is through your senses, the most powerful being touch. Your mission is to explore the objects here with your collective swarm intelligence and gather information about them, and sense into if these things are intelligent, and/or hold any special powers. You exchange information with the members of your group through words, which become poem-like matrices that store the knowledge you gather as you make sense of this new world.
Participants in Skinship will play alien, sensing creatures that detect intelligence through touch. Participants will be led through warm ups and somatic exercises that ground them in their senses and open up their fields of perception. Through making and playing characters they will explore objects and their surroundings, which may include soft robotics (created in collaboration with Jonas Jørgensen from the University of Southern Denmark). Participants will gather at the end to share experiences and discuss themes of human/non-human interactions including technologies such as robotics, and explore how we define (and could re-define) intelligence.
The experience will be facilitated in English, but play is open to being multi-lingual. No experience in larping or somatics required. Please come dressed in comfortable clothing that allows for easy movement. The experience is lightly physical, and can accommodate a wide range of abilities. Please contact in advance if you have any special requirements or concerns.
Susan Ploetz (US/DE) is an artist-researcher working with somatics, theory, writing, performance, simulation and live action role plays (larping) in different configurations. Her work deals with the overlapping spaces of soma and technos; she uses imagination, magical materiality and protocol to induce emancipatory emotive dissonances, incommensurability, and perceptual expansion. She explores live simulation, game design and play as relational story-making spaces that allow for individual agency while creating decentralized community. She has presented work at institutions such as the Berliner Festspiele, Oude Kerk, Sophiensaele, ABC Art Fair, Rupert (Vilnius), Documenta 13, Portland Institute of Contemporary Art, Aoyama Gakuin University (Tokyo), and Performa. She has been a guest artist/teacher, lectured or given workshops at Universität der Kunst (Berlin), Gerrit Reitveld Academie, Piet Zwart institute, The DAAD, The Pervasive Media Studio (Bristol), and SUNY Buffalo.